Unity, Photoshop, Unity New Input System (for player input management), Unity Cinemachine (for camera control), Particle Effects
Little About Project:
Ghost Buster is an exciting single-player action shooter game featuring a range of enemies, including a challenging boss enemy. This game was developed by Ahsan Mahmood using Unity, Photoshop, Unity New Input System for player input management, Unity Cinemachine for camera control, and Particle Effects. The game also includes an audio system for playing music and other sound effects.
My Role in Project:
As the project developer, I used my skills in Unity 2D game development, CSharp (C#), Unity New Input System, game design, and more to complete this project. Ghost Buster was a great learning experience for me, and I enjoyed implementing a range of game development techniques to make the game come to life.